A quick note first: The eclipse bar is Balance Power Tracker, a nigh-mandatory addon for Boomkin that I discovered via Graylo. Get it. Now.
Balance Power Auras
- Insect Swarm timer. Simple, effective. The only thing you need to learn is how far apart your IS ticks are after haste (Read the tooltip.) so you don't clip it too much.
Version:4.2; b:0; target:true; icon:Spell_Nature_InsectSwarm; buffname:Insect Swarm; r:0.1529; x:-78; bufftype:2; texture:74; isResting:0; mine:true; stacksOperator:=; exact:true; PowerType:0; textaura:true; spec1:false; combat:true; size:0.28; torsion:1.5; texmode:2; timer.h:2.2; timer.UpdatePing:true; timer.Texture:Digital; timer.enabled:true; timer.cents:false; timer.y:-37; timer.x:-136; timer.Transparent:true
- Moonfire/Sunfire timer. Blue for Moonfire, yellow for Sunfire. Same as the IS timer. One aura for each DoT.
Version:4.2; g:0.7765; target:true; icon:Spell_Nature_StarFall; buffname:Moonfire; r:0; bufftype:2; texture:61; symetrie:1; isResting:0; mine:true; stacksOperator:=; exact:true; PowerType:0; textaura:true; spec1:false; combat:true; texmode:2; timer.h:2.2; timer.UpdatePing:true; timer.Texture:Digital; timer.enabled:true; timer.cents:false; timer.y:-37; timer.x:133; timer.Transparent:true
Version:4.2; b:0; g:0.7843; target:true; icon:Ability_Mage_FireStarter; buffname:Sunfire; bufftype:2; texture:61; symetrie:1; isResting:0; mine:true; stacksOperator:=; exact:true; PowerType:0; textaura:true; spec1:false; combat:true; texmode:2; timer.h:2.2; timer.UpdatePing:true; timer.Texture:Digital; timer.enabled:true; timer.cents:false; timer.y:-37; timer.x:133; timer.Transparent:true
- Starsurge/cooldown. The white ring in the shot and the white timer in the middle of the second are Starsurge. Given that we use it on cooldown, I decided that it was worth having front and center. The timer is so I know when to start queuing it, because it generally comes off cooldown in the middle of a cast. Two auras: one for the cooldown, one for the ring.
Version:4.2; b:0.9373; icon:Spell_Arcane_Arcane03; buffname:Starsurge; r:0.9529; x:-307; customname:48477; isAlive:0; bufftype:15; texture:15; alpha:0.1; isResting:0; PowerType:0; textaura:true; size:0.14; y:-107; texmode:2; inverse:true; anim2:1; finish:0; timer.h:1.55; timer.Texture:Digital; timer.enabled:true; timer.cents:false; timer.y:20; timer.Transparent:true
Version:4.2; icon:Spell_Arcane_Arcane03; buffname:Starsurge; bufftype:7; texture:103; alpha:0.66; isResting:0; spec1:false; combat:true; size:0.5; y:20
- On the topic of Starsurge, I wanted to talk about why I still use the default Shooting Stars aura. First of all, it's pretty much what I'd do anyway and it fits in well with what I have. The REAL reason to use it, however, is lag. Power Auras actually lags behind the in game events. I never noticed it until I had the two aura systems side by side. You'll actually get your "Starsurge ready" white ring show up up to half a second after the Shooting Stars aura, depending on ping. because of that, it's well worth keeping around.
- Starfall ready. No timer when it's gone. I find with these longer cooldowns, I don't need the timer. I cast them when I can.
Version:4.2; icon:Ability_Druid_Starfall; buffname:Starfall; x:-104; bufftype:7; owntex:true; isResting:0; exact:true; PowerType:0; spec1:false; combat:true; size:0.11; y:6; texmode:2
- Ditto with Force of Nature.
Version:4.2; icon:Ability_Druid_ForceofNature; buffname:Force of Nature; x:104; bufftype:7; owntex:true; isResting:0; exact:true; PowerType:0; spec1:false; combat:true; size:0.11; y:6; texmode:2
- Eclipse. Yellow for Solar, purple for Lunar. While these days I'm generally staring at the eclipse bar, but it's nice to have this big, central reminder of which spell I'm casting given how central eclipse is to our DPS. Sometimes I forget these things. One aura for each buff.
Version:4.2; b:0; anim1:2; g:0.6902; icon:Ability_Druid_EclipseOrange; buffname:Ability_Druid_EclipseOrange; begin:6; groupany:false; unitn:Only for raid/group.; texture:72; alpha:0.2; isResting:0; speed:1.7; stacksOperator:=; exact:true; PowerType:0; spec1:false; combat:true; y:20
Version:4.2; b:0.9216; anim1:2; g:0.098; icon:Ability_Druid_Eclipse; buffname:Ability_Druid_Eclipse; begin:6; groupany:false; unitn:Only for raid/group.; texture:72; alpha:0.2; isResting:0; speed:1.7; stacksOperator:=; exact:true; PowerType:0; spec1:false; combat:true; y:20
- Nature's Grace. I have that small white timer as well as the white glow around the entire eclipse bar. If you don't use my exact bar setting, you'll likely have to change it to something more practical. It's not big because it's not crucial, but I like knowing when it's up for cast hurricane, DoTs, etc.
Version:4.2; icon:Spell_Nature_NaturesBlessing; buffname:Nature's Grace; texture:69; alpha:1; isResting:0; exact:true; PowerType:0; spec1:false; combat:true; size:0.99; torsion:1.5; y:-60; timer.Texture:Crystal; timer.enabled:true; timer.cents:false; timer.Relative:CENTER; timer.y:17
BONUS AURA FOR THE FORGETFUL
Version:4.2; b:0; g:0.1098; icon:Spell_Nature_ForceOfNature; buffname:Moonkin Form; groupany:false; texture:139; alpha:0.89; aurastext:NOT IN MOONKIN FORM; isResting:0; textaura:true; spec1:false; aurastextfont:6; combat:true; size:5; torsion:1.5; y:494; texmode:2; inverse:true